How I Teach Game Design. (Lesson 1: The Game Design Process)

Godly Zimmerman

being playful

Post2

how and why to iterate + a game modification exercise

Iterative design

In the syllabus I shared in my last How I Teach Game Design post, graded assignments are given out on one week, and then one or two or three weeks later, they are due. So what happens in-between, during the actual work time? The answer is: the iterative design process.

Iterative design means a process focused on playtesting. You produce a playable prototype of a game as quickly as possible, then playtest the prototype, and you decide how to evolve the game based on the experience of the playtest. One way of understanding iterative design would be its opposite: a designer who works out all of the details of a game in advance, and creates a final set of rules and other materials without ever actually playing the game.

Of course, this caricature is absurd: no game…

View original post 1,604 more words

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